This Week’s Maya Class, i have learnt how to proper Render my character in Batch Render and put more details on my character’s skin textures. I’m very interesting in my character’s face texture, and i have tried to draw a clone face in the Photoshop and render it out see how’s that goes. Also, to make my character looks more real, i have researched some human skin textures and pick one use it in the bump map.
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Lights in Maya are also important, i have use three area lights and set up in three different positions, one main light at front, a side light and one rimming light at back.
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I use two different colors of area lights on both sides of my character, and I also set an area light at the back to let the character looks more three-dimensional. Because i want to let one light to be my main light, so i choose the blue light on the right side to have more area on my character’s face and change my light intensity value up a bit. The effect of these lights is great, and these colours can make me feel nervous and shocked as well.
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Because our eyes are translucent and can reflect the light though, so i want to let my character’s ear be translucent, I have changed the value of ears’ scattering.
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