This Week’s Maya Class, i have learnt how to proper Render my character in Batch Render and put more details on my character’s skin textures. I’m very interesting in my character’s face texture, and i have tried to draw a clone face in the Photoshop and render it out see how’s that goes. Also, to make my character looks more real, i have researched some human skin textures and pick one use it in the bump map.
Lights in Maya are also important, i have use three area lights and set up in three different positions, one main light at front, a side light and one rimming light at back.
I use two different colors of area lights on both sides of my character, and I also set an area light at the back to let the character looks more three-dimensional. Because i want to let one light to be my main light, so i choose the blue light on the right side to have more area on my character’s face and change my light intensity value up a bit. The effect of these lights is great, and these colours can make me feel nervous and shocked as well.
Because our eyes are translucent and can reflect the light though, so i want to let my character’s ear be translucent, I have changed the value of ears’ scattering.