After completing all the scene models and UVs, I started texturing and initial rendering of each scene model. The following images show the rendered color palette of my scenes and models.
![](https://haoyuvfx.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
I made all the textures in Substance Painter and exported them differently for the different rendering platforms (Maya, Unreal Engine 5).
![](https://haoyuvfx.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
The redshift renderer is used in the Substance painter and I have turned on the glowing material and the halo effect in the render.
![](https://haoyuvfx.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
For the AI core scene design, I based the design on the reference diagram structure below. To add some fog and a sci-fi feel to the environment, I added intelligent atmospheric parameters and turned up the brightness of the lights.
![](https://haoyuvfx.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://haoyuvfx.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://haoyuvfx.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)