Texturing

After completing all the scene models and UVs, I started texturing and initial rendering of each scene model. The following images show the rendered color palette of my scenes and models.

I made all the textures in Substance Painter and exported them differently for the different rendering platforms (Maya, Unreal Engine 5).

The redshift renderer is used in the Substance painter and I have turned on the glowing material and the halo effect in the render.

For the AI core scene design, I based the design on the reference diagram structure below. To add some fog and a sci-fi feel to the environment, I added intelligent atmospheric parameters and turned up the brightness of the lights.