In this week’s Nuke class, I have deep learned about techie of green screen in Nuke. There are a few ways to clean up the background, and for my homework, I select the Keylight Node.
First and foremost, I need to denoise my green screen scene and I have selected the upper left area. After that, I use keylight and select the back green color to clean the background. I turn on the Alpha channel to check does the white and black areas are clean and completely separated out, then I have made some changes to the Screen matte values. On the other side, to let the background color looks more clearly, I have decreased the value of saturation to zero so that I get a gravy background, after that, I have merged these two nodes together.
![](https://haoyuvfx.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
For the next step, I roto the front area which is the character and the workplace, because there is a microphone on the top of the scene and it will affect the green screen. After roto it, I add a blur node to blur out the edge. And then I key-frame the roto where the microphone shows up and merge them together.
![](https://haoyuvfx.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
For the background, I want this background to follow the camera movement, so I have created a tracker and track the computer which is at the front and easy to be tracked. After that, I have baked a Match-move tracker and link to the background to let it has the same movement as the shooting camera.
![](https://haoyuvfx.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
To let the character’s hair and the color of the workplace’s edge look the same as the background, I have added Lightwarp, Grade, and Saturation nodes to change the original color to look more blue and cold. After that, I have merged the background and the scene together to get the final result.