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In this week, I redo my scene lighting, because the current lights I have set up do not match the Crypt scene and look odd as well. So I do my best to set lights which be set up in the Crypt scene.
In the scene, I have set four area lights in the scene. Three for the machine and one for the front barrels. As the image shows, for the machine and barrels, I have created shadow matt texture where the light can reflect and come through so that these objects will look real in the scene with shadows.
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To set up lights for the machine, I see there are two different colors of light on the left and right sides, so I used the light temperature for each side. The light on the left side looks warmer and brighter, so I set the value of the temperature at 5500 and set the value of the exposure at 2.5.
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To light on the right side, I have changed the value of the light temperature to 6500 to let it look a bit cold.
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Because these two lights can not light up the whole machine and background, I set up an area light on the top, but decrease the value of the exposure like the image shows.
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After I open these three lights, the machine looks much better than before and not that odd as well.
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However, for the barrels, I have set an area light on the left side because I have checked the HDRI image and there is one light on the left-hand side.
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So the next step is exporting the sequences into Nuke, I export the EXR file and merge all AOV as the following image shows, I have calculated the time for each frame is six minutes, so for 249 frames, it will take a whole day for rendering out, so I will use the school’s computer for randering.
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