After learning and completing the first ground-shattering effect, I found another shocking shattering effect in YouTube, and I couldn’t wait to try it out. The shattering effect in the original video was created by a sphere hitting the ground vertically to create a powerful impact.
Fluid effects have always been one of my favorites, and in Blender, I learned some of the methods and processes for creating fluid effects. By adjusting the parameters of fluid quantity, direction, density, and material, I just made a video and a render of a glowing river. Since I used cycle renderer and Z Vector for high-quality rendering, my laptop took almost an hour to render one image, so I gave up on the final video render.